10 Tips and Tricks for Running Live Demos on a Mobile Phone

Here’s my short list of some things to consider when you demo your company’s mobile apps to a live audience. I’ve accumulated this list over the last several years as the team I’m on does a lot of showing off apps on iOS, Android and Windows Phone. We’ve also seen quite a few demos from customers and at industry conferences.

While most of these tips apply to personal demos where you have the phone in your hand while standing in a tradeshow booth, I’m actually talking about projecting demos on a big screen in front of a live audience, or during an internet video conference call with screen sharing.

  1. Screen brightness. Adjust the screen brightness so that the screen is not too dark and not washed out, and temporarily disable screen brightness auto-dimming. Auto-dimming is where the phones background light gets dimmed usually around ten to fifteen seconds before the screen auto-locks.
  2. Turn off auto-lock. Temporarily disable your auto-screen lock (if your company policy permits it). There’s nothing more aggravating than talking about something for a few minutes and then when you turn your attention back to the phone you have to re-enter your unlock code. I’ve also seen this happen to people on the screen behind them and they didn’t notice but the audience could see it.
  3. Silence the phone. For demos that don’t need sound, which is probably most demos, turn your phone’s sound all the way to “off”. Most phones beep, tweedle and pop as various things happen in the background, so spare your audience by making your phone silent.
  4. A/C Power. Plug your phone into a power outlet. While this may seem obvious, I’ve seen a phone die during a major industry conference plenary session.
  5. Shutdown extra apps. Shut off any unnecessary apps that will consume memory and CPU. You want your demo to run as fast as possible.
  6. Remove unnecessary icons. Clean any non-professional app icons from the navigation screens you will be showing live. On a few rare occasions I’ve seen some fairly disturbing icons that had no place in a professional presentation.
  7. Verify the type of demo camera. Ask ahead what kind of demo camera the conference has for mobile phones, one of the most common ones is called an ELMO. These are devices where you set your phone below it and it has a camera that points downward at the phone and connects to a projector through a switch. So, when you go to show off your app you turn a switch that connects the ELMO (or similar device) to the projector. Some of these are terrible and some are great. I use an IPEVO Point 2 for some demos because it’s portable and I trust it.
  8. Test demo camera. Test your demo camera well before your presentation. You may need some help from the conference’s audio visual team. Make sure your phone in focus, check if you can see the application details, look to see if the background colors aren’t too white and washed out, etc.
  9. Cache local data. Cache your data when possible. If you plan on connecting to remote data sources, consider moving that data onto a local SQLite database on your phone.
  10. Check internet connection. Check your internet connection beforehand. Conference are notorious for having limited cell and wireless coverage. My recommendation is always create a movie backup of your most important demo points. Yep, I’m 100% serious. With an IPEVO Point 2, for example, you can project the camera image in a desktop app and use software such as Camtasia Studio, which also offers a free trial, to create a movie with audio too. Also, a note to phone developers here, it’s a best practice to check if your app has an internet connection and to let your users know if the connection goes away, for example: https://www.andygup.net/?p=155.

The Largest Conference For Mapping and Geospatial Developers – Esri DevSummit 2012

I’ll be presenting at the Esri DevSummit next week so if you are attending please swing by my sessions and say “hi”. If you aren’t familiar with Esri or the conference, about 1400 developers and other technical experts converge on Palm Springs, California every Spring to learn all things technical about building commercial and enterprise geographic information systems. There will be everything from introductory Dojo workshops to deep dives into the heart of our APIs.

If you’re around here’s my schedule. I’d be very interested to hear about what you are working on:

Monday,  March 26

Getting Started with the ArcGIS Web APIs – 8:30am – 11:45am, Pasadena Room. I’ll be presenting the portion related to our ArcGIS API for JavaScript.

Gettings Started with Smartphone and Tablet ArcGIS Runtime SDKs – 1:15pm – 4:45pm, Pasadena Room. In this session, I’ll be presenting on our ArcGIS Runtime SDK for Android.

Wednesday, March 28

Flex the World – 10:30am, Demo Theater 2. I’ll be presenting with my esteemed colleague Sajit Thomas on Apache Flex.

What version of Android do I target?

The version of Android that you need to develop against really depends on your customers and your requirements. If you are simply planning on aiming for the latest and greatest version of Android there are some facts you should be aware of:

Approximately 86% of Android users are running Android v2.2 – 2.3.7 (Gingerbread). Less than 5% are running v3.0 and above (Honeycomb and Ice cream sandwich). And, only 1% are using Android v4 (Ice cream sandwich)! It’s true, and you can check my stats from Google here.

To add some context, Android v3 was released in February 2011. Android v4 was released in October 2011, which was less than one year later. That’s two major releases in one year, and there’s already press on Android v5 being released in 2012. Most software companies have major release cycles over several years for a variety of reasons including allowing time for their customer base to adopt new technology. Of course, consumers and organizations are going to continue to trade-in their smartphones for newer versions. But, that’s going to take time as contracts expire and phones wear out.

So, if you plan on building an app within the next few months that is mostly focused on the newest, coolest features and hardware there may be many potential customers that can’t use it. It’s something to consider. My suggestion is to check your current technical requirements against the deprecated list in Android v4 and see if all your functionality is forward compatible. Then weigh any new features that are only supported on Android v3 and v4 against how many of your most important customers will be able to use it and be willing to pay for it.

It’s interesting and disturbing at the same time that Google is two major operating system versions ahead of the vast majority of their customers. I’m not 100% certain, but I think this is an unprecedented position in the software industry. My take-away is if your product is targeting a much wider swath of users than the bleeding edge adopters, then you need to be careful about what new features you implement.

If you spend too many development cycles building cool new features that your customers don’t need or can’t use for another six months to a year, then it’s potentially a wasted effort, or worse.  And, if your strategy is to be ahead of the curve and entice customers with new features, then don’t get so far ahead of the curve that customers can’t keep up or you’ll risk leaving them behind.