Easy enums for custom JavaScript libraries

There’s a ton of information on the internet related to the best way to create JavaScript enums. This post is different in that it focuses on using enums that are immutable and cannot be changed within your own custom libraries.

The challenge with enum usage in JavaScript is global variable leakage can accidentally cause unexpected changes within your application, especially in cases of large, complex applications that may involve your own JavaScript libraries along-side 3rd party libraries. Global variable leakage means two variables can potentially have the same name, and this may not cause an error. Good debuggers help to avoid this problem by using jslint. But, if someone else is using your libraries then you can’t depend on them using best practices. So, variable leakage can cause unexplainable/unpredictable problems and create hard to track bugs. What we need is a coding pattern to protect enums so that we can guarantee that we always get the value expected.

As of today, JavaScript doesn’t have a universally accepted, built-in cross-browser solution for guaranteeing that specific variables can be made immutable. In other words, if we create a statement var BLUE = “blue” there is no way to enforce that something elsewhere in an application, or code that someone else wrote that is running the same application cannot ever change the value of BLUE.

In comparison, strongly typed languages such as C# and Java let you declare constants. If you accidentally try to change them in your code you get a compiler error that prevents the application from running. The compile-time checking can help prevent bugs in your code later on. Here are several examples from Java and C#:

 final int RADIUS = 1000; //Java
 const int RADIUS = 1000; //C#

So here we go. I’ll use six use cases to illustrate a variety of ways to make certain your enums are immutable. This list is not designed to be all inclusive, its intent is to demonstrate patterns that you can use to learn more about JavaScript enums. You can try these out using the following jsfiddle.

USE CASE 1 – Basic public enum function with no namespace protection. This use cases offers the least amount of protection against global variable leakage. I’d only expect to see this type of enum in very small, stand-alone applications.

function basicEnum() {
    var values = {
         BLACK: '#000000',
         RED: '#FF0000',
         GREEN: '#00FF00'
    }

    return values;
}

console.log("test0 " + basicEnum().BLACK); //test0 #000000

USE CASE 2 – Basic public enum that uses an internal, privately scoped namespace in which to define the enum object. This use case offers slightly more protection than Use Case 1, but the public function itself is still not protected within the global namespace. It’s possible there could be two functions with the same name “colorEnum”. And, the larger the application gets the higher probability there is of having accidental name duplication.

function colorEnum() {
    var values = values || {}
    values.colorEnum = {
         BLACK: '#000000',
         RED: '#FF0000',
         GREEN: '#00FF00'
      };

      return values;
};

console.log("test1 " + colorEnum().colorEnum.GREEN); //test1 #00FF00

USE CASE 3 – Public enum with no namespace protection using an anonymous function expression to define the enum. This is a variation of Use Case 2 showing you can define multiple categories of enums. And, like Use Case 2 it still offers zero public/global namespace protection. I’m using the terms public and global to mean the same thing.

DoSomething = (function(){

    var constValues = constValues || {}
    constValues.color = {"BLACK" : "#000000" }
    constValues.error = {"ERROR_TIMEOUT" : "Connection Timeout" }
    return constValues;
});

console.log("test2 " + DoSomething().color.BLACK); //test2 #000000
console.log("test3 " + DoSomething().error.ERROR_TIMEOUT); //test3 Connection Timeout

USE CASE 4 – Public enum with namespace protection using an anonymous function expression and internal (private) namespaces to differentiate multiple categories of custom enum objects. This use case starts to offer better protection against global variable leakage by wrapping the public function in a namespace.

var my_test = my_test || {}
my_test.DoSomething = (function(){

    var constValues = constValues || {}
    constValues.color = {
        "BLACK" : "#000000",
        "RED" : "#FF0000"
    }
    constValues.error = {
        "ERROR_TIMEOUT" : "Connection Timeout",
        "ERROR_FAULT" : "Connection problem"
    }
    return constValues;
});

console.log("test4 " + my_test.DoSomething().color.BLACK); //test4 #000000
console.log("test5 " + my_test.DoSomething().error.ERROR_TIMEOUT); //test5 Connection Timeout

USE CASE 5 – Namespace protected public anonymous function expression along with an internally (private) scoped function that defines the enum. This is a variation of Use Case 5 showing how to use switch/case statements along with a privately scoped function that are all wrapped inside the anonymous function.

var my_second_test = my_second_test || {};
my_second_test.DoSomething = (function(val){

    var color;

    switch(val)
    {
        case 1:
            color = basicEnum().BLACK;
            break;
        case 2:
            color = basicEnum().RED;
            break;
        case 3:
            color = basicEnum().GREEN;
            break;
    }

    function basicEnum() {
        var values = {
             BLACK: '#000000',
             RED: '#FF0000',
             GREEN: '#00FF00'
        }

        return values;
    }

    return color;
});

console.log("test6 " + my_second_test.DoSomething(2)); //test6 #FF0000

USE CASE 6 – This Use Case shows placing a privately scoped anonymous function expression defining the enum inside a public anonymous function expression, and finally accessed through another prototyped anonymous function expression. Yikes, that was a lot of technical mumbo-jumbo verbiage, right?! It also offers several tests to validate if the enum is immutable or not.

var my_third_test = my_third_test || {};
my_third_test.DoSomething = (function(){

    this.basicEnum = (function() {
        var values = {
             BLACK: '#000000',
             RED: '#FF0000',
             GREEN: '#00FF00'
        }

        return values;
    });

});

my_third_test.DoSomething.prototype.findColor = (function(val){
    var color;

    switch(val)
    {
        case 1:
            color = this.basicEnum().BLACK;
            break;
        case 2:
            color = this.basicEnum().RED;
            break;
        case 3:
            color = this.basicEnum().GREEN;
            break;
    }

    return color;
});

var myColor = new my_third_test.DoSomething();

console.log("test7 " + myColor.findColor(3)); //test7 #00FF00

//The enum properties cannot be changed
myColor.basicEnum().BLACK = "test";

console.log("test8 " + myColor.basicEnum().BLACK); //test8 #000000

try{
    //test that basicEnum() is immutable
    myColor.basicEnum() = "test"; //Throws ERROR!
}
catch(err){
    console.log("test9 " + err);
    //test9 ReferenceError: Invalid left-hand side in assignment
}

Conclusion. So that’s all there is to it. Hopefully these examples help to not only demonstrate some patterns to protect your data, but also give you ideas for saving time while building larger applications.

Reference.

JSFiddle project

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10 Best Practices for Developing JavaScript Widgets

I’d like to offer updated, practical recommendations to developers who are building widgets. Widgets are essentially a mini-application within your web app that provides specific functionality, for example the map switcher widget included as a screenshot in this post. In May 2010, the OpenAjax Alliance published the Metadata 1.0 specification to define a set of standards for widgets. This was a great start, however in the last two years there have been some significant advancements which render some potions of this spec aged and in need of updating. And, since I’ve run across quite a few widgets in the last several years that seem to consistently have certain problems, this post attempts to provide guidelines for anyone looking to make their widgets significantly more re-usable.

State and Display Properties. All widgets need to make their State accessible via public setters and getters which, at a minimum, includes visible/not visible. Getter properties simply offer developers a way to determine whether the widget is visible or not. So, I add that there also needs to be a way to set the State as visible/not visible. Advanced widgets also need control over inline and block positioning.

Persistence. Widgets need the ability to maintain certain aspects of State and persist between app or browser restarts. For example, primary text fields should be persistent after an end user restarts the browser. The corollary is that there also needs to be functionality to clear persisted data.

View Transitions.Widgets must also persist fully and correctly through view transitions. This has to do with mobile web apps designed to mimic native app functionality that occurs when a user switches between different views within the same app.

Auto-resize. Widgets must auto-resize to their container. The sheer popularity of smartphones and tablets is driving this requirement. For example, when a phone is turned on its side, a widget should automatically fill the new dimensions of the container. If your widget doesn’t auto-resize it will significant limit it’s marketability for mobile devices.

Events. Widgets must have a clearly defined life cycle that is accessible via events. At a minimum this includes when the widget is initialized, after specific actions, and upon an errors. Events need to fire when they are expected to and not before or after. This is especially important for mobile apps where event bubbling, or even CPU/Memory overload, may cause delays in the callback. A properly wired event will fire as expected 100% of the time.

Namespace. Widgets must use name space separation so as to not cause variable and function conflicts. For example, don’t name your widget Class “AppWidget”, a best practice alternative is to call it “com.mycompany.AppWidget”. This also includes protecting your global variables to reduce “leakage” outside of your Classes.

Public Properties and Methods. Only properties and methods that are internal should be kept private. All other properties need to be public.

Documentation and Code Comments. This is an age-old problem. Here’s another way to look at it: in many cases, lack of documentation costs other developers significant lost time, effort and money. The one to two minutes a developer saves by not writing a comment could cost another developer hours, days or weeks of frustration.

Cross-platform compatibility. Clearly document which platforms the widget was tested on. If you haven’t been testing your widgets cross-platform then you need to be. If you only designed your widget for a specific browser, that’s okay as long as it’s documented. At a minimum, truly cross-platform widgets will have been tested on the latest production versions of Firefox, Chrome, iPad/iPhone (Safari), Android (native) and IE.

Debugging. If your widget uses an obfuscated JavaScript library, consider providing either a debug version, or a version that includes public (debuggable) methods alongside the private and obfuscated ones.